Random comment about an obsolete control scheme



I stumbled across this guy: DavidT

[...] In many of today's games jumping is a novelty thrown in because it can be thrown in. It's no longer a necessity for game play. Jumping is becoming more like bump mapping and lens flare. Something that can be done but is rarely used to it's full potential. [...]



It's an older post, but basically he sums up the problem with obsolete control legacies quite well. Don't worry man, we're on it. Basically, it's all about proper controls for the right game. God of War wouldn't work without the jump, but it does very well without the camera control :)

Posted: Tue - September 20, 2005 at 09:16 AM         |


©