Killing in the name of
What a weird title.
Anyway, I recently stumbled across my
love for making games and picked it up on the way back. Facilitated by two
specimen of the rare not everyone's but
definitely mine breed, namely Sega's
Yakuza and
Capcom's Dead Rising.
Both pieces show enormous attention to
character, rock-solid handling and a serious but nevertheless required level of
violence, as they are both adult material, and rightfully
so.
Yakuza captures the spirit of honor
and deceit in the circles of a (presumably fictional) japanese mafia, but
delivers it with typical Yu Suzuki attention to environment and naive play.
Shen Mue
without forklifts, but more bare knuckles. Fools might confuse it with the GTA
line of free-roam action titles, but the only trait these share are a map of
town and babbling bystanders.
Dead
Rising, on the contrary, runs along the lines of free-from game play in a
refreshing way, without the need for (but featuring) vehicles, tons of
interaction and lots of optional objectives to complete. However, these are
merely tools in telling a satire about survival of the fittest, the illusion of
happiness through shopping (everybody loves the hardware store, but even chain
saws won't save your trapped tourists if you're too far away...) and the ever
neutral stance of journalism in a time of crisis. Why safe them when you can
take their picture instead?
So, video
games are not boring yet. Phew!
Posted: Fri - September 22, 2006 at 08:46 PM
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