Killing in the name of
What a weird title.
Anyway, I recently stumbled across my love for making games and picked it up on the way back. Facilitated by two specimen of the rare not everyone's but definitely mine breed, namely Sega's Yakuza and Capcom's Dead Rising. Both pieces show enormous attention to character, rock-solid handling and a serious but nevertheless required level of violence, as they are both adult material, and rightfully so.
Yakuza captures the spirit of honor and deceit in the circles of a (presumably fictional) japanese mafia, but delivers it with typical Yu Suzuki attention to environment and naive play. Shen Mue without forklifts, but more bare knuckles. Fools might confuse it with the GTA line of free-roam action titles, but the only trait these share are a map of town and babbling bystanders.
Dead Rising, on the contrary, runs along the lines of free-from game play in a refreshing way, without the need for (but featuring) vehicles, tons of interaction and lots of optional objectives to complete. However, these are merely tools in telling a satire about survival of the fittest, the illusion of happiness through shopping (everybody loves the hardware store, but even chain saws won't save your trapped tourists if you're too far away...) and the ever neutral stance of journalism in a time of crisis. Why safe them when you can take their picture instead?
So, video games are not boring yet. Phew!
Posted: Fri - September 22, 2006 at 08:46 PM |